Welcome to Fantistics InsiderBaseball.com


Table of Contents

I. How to Purchase the 2018 Projections
    Click here if you are using the Demo version of the Software (must be online)

(the link above only applies to those who have not purchased the 2013 software, and are using the unregistered version of the software which comes with a incomplete set of player stats)

      Click here if you are a Registered User but forgot your password (must be online)
II. Setting up for Custom Fantasy Player Valuations
    Import Prior Year League Settings
    Setting your Team & League Parameters
    Setting your Multiple Teams for different Leagues
    Setting your Scoring Characteristics (flexible)
III. Draft Day Preparation
    Viewing the Fantistics Projections
    Sorting the Fantistics Projections
    Locking out "Keeper players"
    Updating your Fantistics Projections (must be online)

    Using The Cheatsheets (Draft Ranking Lists)

    Printing The Cheatsheets - exporting to Excel
IV. Draft Day Practice
     Mock Draft Module
V. Draft Day Assistance
    Drafting Section: Rosters & Selecting Players
    Player Search
    Drafting Section: Draft Summary  
VI. Understanding the Fantistics Valuation Model & Concepts
   The Fantistics Projections
   The Fantistics Draft Strategy (VAM)
 Understanding the Intelligence in the Projections section
    FAQ- Frequently Asked Questions (must be online)
VII. Visit the member section for additional tools

 

www.Insiderfootball.com 

 

 


 Setup Your Team & League Parameters:  (Located on  the Menu Bar Settings )

League: Edit League Settings

League Info | Positions

Most leagues require you to draft a minimum amount of players by position, the software will accommodate this. Enter the number of players that you would like to draft at each position, include starters only at each position.  If your league allows "Flex Players", you can select the right combination that fits your league (as an example if your league allows for 2 flex players from any of the RB/QB/WR positions, you would select that combination from the drop down box and enter a 2 in the space immediately proceeding your selection.)

If you do not use a position, such as individual defensive players, then enter a Zero (0) in the appropriate corresponding cell.

Scoring Characteristics of each Position

Fantasy Points System – This software accommodates league managers that score points based on specific events.  

Our flexible scoring section that allows those who play in different types of leagues to enter their scoring. The 4 exhibits below are provided to help you determine which type of league you play in. We have classified the 4 types of league scoring as either Simple, Bucket, or Progressive.

Exhibit A: Simple Scoring Setup (see highlighted area for explanation)

Exhibit B: Bucket Scoring Setup (see highlighted area for explanation)

Exhibit C: Progressive Scoring Setup (see highlighted area for explanation)

Example D: Progressive Bonus Scoring League

The examples above are for Passing Yards, you will find these flexible scoring areas in many of the setup screens. Although the categories are different, the setup is similar in concept to the screens above.

The following scoring options are considered basic football specific events for offensive performance: Passing, Rushing, Receiving, & Kicking. 

Passing Event

Comment

Points per Interception Value Reduction for Interceptions, if you league takes 2 points away for each interception, you would enter "-2" in this field. (-)
Two Point Conversions Points for 2 Point Conversions
Points per Passing TD Points per Passing TD
Bonus______ Points, If your league scoring stipulates that players gain bonus points for specific accumulation, we have included a popular benchmark of 300 yards. 10 points for every 300 yard passing, then input "10" in the section across from "Bonus___ Points". You can use this area to input the bonus points or you can use and specify the ranges in the Passing Yards section below.
For Every 300 Yard Game
Bonus Points for 1-9 yd TD If your league scoring stipulates that players gain bonus points for LENGTH of TD, then input the additional amount of points ABOVE the basic TD scoring in these cells.
Bonus Points for 10-19 yd TD
Bonus Points for 20-29 yd TD
Bonus Points for 30-39 yd TD
Bonus Points for 40-49 yd TD
Bonus Points for 50+ yd TD

Rushing Event

Comment

Points per Rushing TD Points per Rushing TD
Two Point Conversions Points for 2 Point Conversions
Bonus______ Points, If your league scoring stipulates that players gain bonus points for specific accumulation, we have included a popular benchmark of 100 yards. 10 points for every 100 yard Rushing, then input "10" in the section across from "Bonus___ Points". You can use this area to input the bonus points or you can use and specify the ranges in the Rushing Yards section below.
For Every 100 Yard Game
Bonus Points for 1-9 yd TD If your league scoring stipulates that players gain bonus points for LENGTH of TD, then input the additional amount of points ABOVE the basic TD scoring in these cells.
Bonus Points for 10-19 yd TD
Bonus Points for 20-29 yd TD
Bonus Points for 30-39 yd TD
Bonus Points for 40-49 yd TD
Bonus Points for 50+ yd TD

Receiving Event

Comment

Points per Receiving TD Points per Receiving TD
Two Point Conversions Points for 2 Point Conversions
Bonus______ Points, If your league scoring stipulates that players gain bonus points for specific accumulation, we have included a popular benchmark of 100 yards. 10 points for every 100 yard Receiving, then input "10" in the section across from "Bonus___ Points".You can use this area to input the bonus points or you can use and specify the ranges in the Receiving Yards section below.
For Every 100 Yard Game
Bonus Points for 1-9 yd TD If your league scoring stipulates that players gain bonus points for LENGTH of TD, then input the additional amount of points ABOVE the basic TD scoring in these cells.
Bonus Points for 10-19 yd TD
Bonus Points for 20-29 yd TD
Bonus Points for 30-39 yd TD
Bonus Points for 40-49 yd TD
Bonus Points for 50+ yd TD

Kicking Event

Comment

Field Goals 1-29 yds If your league scoring stipulates that players gain points for LENGTH of Field Goals, then input the scoring in these cells. IF YOUR LEAGUE DOES not value length of FG Kick and only values Field Goals as 1 value, then input that number in EACH of the "length" cells.
Field Goals 30-39 yds
Field Goals 40-49 yds
Field Goals 50+ yds
Points for FG Missed Negative Points, start with a "-" sign (-)
Points for XP Made Points for Extra Points Made
Points for XP Missed Points for Extra Points Missed, Negative Points, start with a "-" sign (-)

Team Defenses

Comment

Defensive TD's For leagues that value Defensive TDs scored.
Interceptions Interceptions gained by the defensive unit
Sacks Sacks gained by the defensive unit
Fumbles Recovered Fumbles Recovered by the defensive unit
Safeties Safeties by the defensive unit

Team Defenses

Comment

Tackles

All fields are Self explanatory

Assists
Sacks
Fumbles Recovered
Safeties
Passes Defended
Touchdowns Scored
Forced Fumbles
Interceptions

Important: for the Setup changes to take effect you must SAVE before running/viewing the projections or the cheatsheets.

Settings | Fantasy Teams and Budget: If you play in a private league (not a national contest), enter the number of teams (owners) that will be participating in your draft. Add/Remove the number of Teams to you league setting.   If you play in a national contest, we suggest using a default of 12 teams.

You can also name the teams in your league by double clicking on the Team Name, from here you can also specify which of the teams is yours by entering in a 1 for your team, all other teams should have a Zero value. If you play in an auction league: specify your individual team budgets.

Draft Style: What style of drafting does your league utilize? There are 3 primary styles of play:

Serpentine Draft Order: Players are drafted in a predetermined order, an order which reverses at the end of each round. (ie. 1,2,3,4,5,6,7,8,9,10,10,9,8,7,6,5,4,3,2,1). If you select this draft style, and plan to use the software at your draft, you should also specify the team order on the FANTASY TEAMS tab. The software will now expect to draft players according to the specified order. In other words, when a player is selected to be drafted (right mouse click on any player name), the software will show the name of the team that is expected to draft at this point (at the top of the popup box). If you trade draft slots or need to make alterations you can undraft the player. You can accomplish this by right clicking on the players name from the ROSTERS section.

Non Serpentine (straight) Draft Order:  Players are drafted in a predetermined order, an order which repeats at the end of each round. (ie. 1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10).

Auction Style Play:  For those who play in a league that uses an auction system, this option will facilitate your needs. Selecting this option will allow the software to value players based on your budget constraints. After this option is selected, a new tab called ADVANCED will appear on the Setup Page. The ADVANCED tab will contain an additional options (see below) for this style of play.

Settings |Auction League Setup:

Dollar Allowed: enter your team budget here.

Minimum Bid Value: If you play in an auction league, enter the Minimum bid amount in this area.

Expected Auction Value (EAV) is an algorithm developed to mimic the non linear decline in auction prices during the span of a draft. Its primary function is to aid those who participate in an auction draft. For more on EAV, click here

Budget Allocation Split: Again for auction leagues, some fantasy GMs like to specify the amount they believe the league will spend on the various positions. We've set the default Splits based on the Typical 12 team league (1 point for 10 yards rush/receiving, 1 point for 20 yards passing, 6 points for rushing/receiving TD, 4 points for passing TD). The result of this split will shift the EAV$ for each player. If you feel that the EAV results for the players are unreasonable, you can manually change the allocation of the budget (check box) to better quit your taste. The only limitation: the Total must equal 100%.

Max Player $ Value: This area is is being phased out, as the Budget Allocation Split overrides this function. Ignore this section.

Settings | Program Settings:

Display Options | Draft Option: Hide Drafted Players (only option) after selected to roster (right mouse click on any player and selecting him to a team roster).

Display Options |  Cheatsheet Display - We suggest that you use Fantasy Points (FP) in Draft style leagues, and Expected Auction Value ($EAV) in Auction type drafts.

Display Options | Rank Based on - We suggest that you use Fantasy Points (FP) in Draft style leagues, and Expected Auction Value ($EAV) in Auction type drafts.

Display Options | Program Settings: After drafting a player view to enter cost, should only be selected in Auction Style leagues.

Display Options | Program Settings: Color Cheatsheets should be selected if you have a color printer, as it will show player quality in colored tiers (the darker color the better the player).


Creating Multiple Teams for different Leagues: 

Leagues (Located on  the Top Menu Bar Leagues )

Select Different League / Create New League: Enter your new team name and setup your league parameters to your needs.


 

Viewing the Fantistics Projections 

Projections  (Located on the main screen)

Here is where you will find all of the Fantistics Football Player Projections (registered users only) for the upcoming season. The projections are sorted by Fantasy Points (FP) and can be sorted as per your desire (see Sorting). Each of the positions are located in separate "sheets", viewable by clicking (left mouse button) on the tabs located in the top section corner of the screen.  These projections are updated throughout the preseason for registered users, so be sure to check for web updates on a frequent basis (see Web Update).

   


Sorting the Fantistics Projections 

Sorting

Sorting the projections by your desirable criteria can be done by clicking (left mouse button) on the header line showing the stat category you are interested in. For instance if you want to sort by Rushing Yards on the RunningBack page,  click "left mouse button" on the (Rush) cell.

Stat Categories (To Select to View: Right Mouse click on the Stat Row in the Software)

Category QB RB WR/TE K Team D IDP

Bye

 Bye Week Bye Week Bye Week Bye Week Bye Week Bye Week

Sch

Schedule of Difficulty

Schedule of Difficulty

Schedule of Difficulty

Schedule of Difficulty

Schedule of Difficulty

Schedule of Difficulty

P-Sch

Playoff Schedule Grade W 15/16 Playoff Schedule Grade W 15/16 Playoff Schedule Grade W 15/16 Playoff Schedule Grade W 15/16 Playoff Schedule Grade W 15/16 Playoff Schedule Grade W 15/16

OL

Grade of Offensive Line

Grade of Offensive Line

       
Att Pass Attempts          
Comp Completions          
Pass YD Passing Yards          
QB Int Interceptions          
Pass TD Passing TDs          
Comp % Pass Completion %          
Fumb Fumbles Fumbles Fumbles      
2 PT Two Point Conversions Two Point Conversions Two Point Conversions      
 Rush Att Rush Attempts Rush Attempts Rush Attempts      
Rush Rush Yards Rush Yards Rush Yards      
YPRU Yards Per Rush Average Yards Per Rush Average Yards Per Rush Average      
Rush TD Rush TD Rush TD Rush TD      
TDs Total TDs Total TDs Total TDs   D TD: Defensive TD Scored All TD: Defensive TD Scored
Rec Comp   Receiving Completions Receiving Completions      
Rec   Receiving Yards Receiving Yards      

Rec TD

Receiving TDs

Receiving TDs

YPRE Yards Per Receiving Average Yards Per Receiving Average Yards Per Receiving Average      
300/100 yrd

# of 300 Yard Passing Yards Expected

# of 100 Yard Rushing Yards Expected

# of 100 Yard Receiving Yards Expected

FP

Fantasy Points based on your scoring rules

Fantasy Points based on your scoring rules Fantasy Points based on your scoring rules Fantasy Points based on your scoring rules Fantasy Points based on your scoring rules Fantasy Points based on your scoring rules

EAV$

 Expected Auction Value for Auction Leagues

 Expected Auction Value for Auction Leagues

 Expected Auction Value for Auction Leagues

 Expected Auction Value for Auction Leagues

 Expected Auction Value for Auction Leagues

 Expected Auction Value for Auction Leagues

INF$

(Details below)

Inflation Adjusted Value for Auction Leagues*

Inflation Adjusted Value for Auction Leagues* Inflation Adjusted Value for Auction Leagues* Inflation Adjusted Value for Auction Leagues* Inflation Adjusted Value for Auction Leagues* Inflation Adjusted Value for Auction Leagues*

VAM

(Details below)

Value Above Mean*

Value Above Mean*

Value Above Mean*

Value Above Mean*

Value Above Mean*

Value Above Mean*

ADP

Average Draft Position

Average Draft Position

Average Draft Position

Average Draft Position

Average Draft Position

Average Draft Position

INF$ Inflation: This is technique is applied to account for players who were “keep or protected” in keeper leagues at values below Fair Market Value ($EAV) or can be used during a draft to guage under or over spending. In theory this means that the remaining players, especially the top players remaining to be drafted, will increase in auction value. The purpose is to increase the EAV$ of the top players while maintaining the same budget.

As a formula, Draft Inflation is: ((Original League Budget)-(Frozen prices of all kept Players))/((Original League Budget)-(Fair Market Value of kept Players))

Let's assume that the league budget is $2,600 ($260 times 10 teams) and the Frozen Prices paid of let's say 30 players is $300, with a Fair Market Value of $800. Then:

(2600-300)/(2600-800)= 27% Draft Inflation

So in theory, there was a discount of 27% paid for the kept players based on the overall budget. Since our goal is to spend all of the budgeted dollars, this increases the value of the each remaining players (a finite number).

Important: for the Setup changes to take effect you must SAVE before running/viewing the projections or the cheat sheets.


Selecting Players to Roster during a Draft: Right mouse click on a player and select him to a team.

Locking out "Keeper players" or players not included in your Draft

If your league allows you to keep players from year to year, select the player to a roster (see above) and from the rosters menu, right click on the player to engage him as a keeper. This will also allow you to run unlimited mock drafts without having to re-enter keeper players.


Updating your Fantistics Preseason Projections (Must be online)

Web Update (Located on the Menu Bar OnLine | Web Update )

Our goal is to not only provide you with the best projections but also provide you with the most up to date fantasy projections found anywhere! As we get closer to the season you will find that the fantasy projections are updated on a daily basis. Early projections may change considerably for younger players as their playing time may be dependant on the events of training camps. We recommend that you use our web update feature before your draft.

Open up the Web Update popup window and enter your Fantistics Football ID and password, and click the check box (which will save your ID and password for future uses). Now click on the "Check for Update" button (you must be connected to the internet), if a new version of the projections database exists, you will be notified in the pop up window, and the software will being to update. After the software downloads (see progress bar on the screen)  it's a good idea to close all the windows that are open within the program.

As a registered user, you can find the latest date of the database that you are using by viewing the lower left hand corner of the program.

Important: You must enter your ID and Password that was assigned by you when you purchased the Fantistics Football package, this is the only way to receive the latest version of the projections. If you forgot/lost your ID & password, click here to enter your email into our automated password system, it will be sent to you via email (you must be connected to the internet to use this option).


Draft Section: Rosters

Player Roster

League Draft Roster (Grid of Fantasy Teams)- Select a player to the rosters grid in one of the following manners: From any of the following pages/tabs (Projections, Top 100 VAM, or Search Pages) you can right mouse click a player to a team.

Depending on your League Setup (see Setting your Team & League Parameters), you can select players to a roster in:

Change a player's draft cost by double clicking on the players name.

You can move a player back to the list of available players by right mouse clicking a player from the roster and selecting a new team. You can also  "Undraft" the player.

As players are selected their names as well as their statistics will be removed from the viewable player universe.

You have the ability to choose the columns that you would like to see during your draft on the rosters page. You can select the columns (Fantasy Points, Cost, Bye) you would like to see in the League Draft Roster (see below).

Printable Report :After your draft is complete you can print your league draft.

** When you begin propagating the rosters section, please be aware that it will change the Projections as well as the cheat sheet pages as players are selected to various teams and are no longer available in the player universe.

***When you are ready to draft your team, be very sure that you have the correct setup prior to selecting players, as saving any changes in the setup section can sometimes clear the rosters.

Draft Totals (bottom of the rosters page)- The draft totals at the bottom of the page will give you the quick stats that you'll need to make decisions with.

#Drafted: The number of players selected, in brackets are the reserves.

#Needed: The number of players needed, in brackets are the reserves.

FP: Total Fantasy Points for each team


Player Search

Use the Player search (upper right hand corner to quickly locate players, either in your draft preparation or on draft day. If you do use the software during your draft, you can also drop and drag players to the rosters page (or right mouse click)


Mock Draft Module  Practice your drafting Skills

Get your Mock on...this module is undoubtedly the most addicting fantasy tools we've ever created! For the first time fantasy GMs can simulate their fantasy draft before draft day using their specific scoring rules. More importantly you'll be able select players at your own pace, instantly seeing the scoring ramifications of the decisions you make, test the Fantistics Draft Strategy (VAM) and valuations (FP - Fantasy Points), while honing your drafting skills....and you won't have to spend 3 hours doing it (pause your draft at any time or just walk away).

The new Mock Draft module, within the Fantistics Player Projections program, allows fantasy GMs to practice drafting skills using our recommended VAM draft strategy. The opponents' (automated computer selectors) will be using ADP. ADP or Average Draft Position represents an accumulation of fantasy drafts throughout the fantasy football community. We collect this information every week during training camps and update ADP accordingly. The Mock Draft module also allows us to use the "true" VAM draft strategy, were we recommend switching to player valuation (FP - Fantasy Points) after the first 90-100 selections of your draft. With this mock draft feature you are free to decide when you would like to switch from the VAM strategy or not switch (if you choose.)

Other draft strategy options you can select as your strategy include Fantasy Points (if fantasy points is selected in Setup area) or ADP (In most cases you will experience that our VAM strategy produces the most optimal results.)

Options include 1. Drafting starting positions before reserves (recommended), and 2. Having the program stop before your selection (allowing you to make selections, instead of the selected automated strategy).

We recommend that you open the Rosters tab and the Draft Summary tab, prior to running your mock draft. Having these windows open will allow you to toggle between the screens, allowing you to see how your team is shaping up verses your opponents, and more importantly: how your team is accumulating fantasy points or Roto points verses the competition (see Draft Summary).

If you have selected Keeper players from within the Setup | Draft Order area, then these keepers will not be removed when you clear the mock draft results from the Mock Draft area. The only way to clear these keepers is from the Setup | Draft Order area.

Auction Mock Draft Simulation:

Although VAM is the definitive draft methodology recommended for Serpentine/non auction drafts, Auction drafts are heavily influenced by the difference between the actual auction price and the expected auction value.  Obviously, there is no way to capture this through a simulation. However, budget allocation strategies can be simulated.” VAM Budget” allows you to test different spending methods for your team while adhering to the league budget. If for example you would like to avoid a high/low  spending strategy, you can set the simulation to draft the 10-12th listed player according to VAM for the first 80 or so players. This will allow your team to take a more balanced approach.


Draft Advisory  Top 100 VAM

Our suggested draft order based on your league scoring for the top 100 players sorted by VAM.

Players can be selected directly from the Draft Advisor list and placed on a roster (either by using the right mouse button or drop and dragging). As players are selected the next best available players move up the list.

VAM: We pride ourselves with not necessarily picking the right guy, but with picking the right strategy. After we compute our projections for the upcoming season, the software derives the VAM ranking list using mathematical means to produce the best outcome. Not only does the software consider position scarcity (which is specific to you league and scoring), but it also considers the probability of predictability related to each position (see Draft Research). While the fantasy community has caught up with the basic understanding of the position scarcity theory (RBs ranked highly), they haven't quantified it, which continues to leave there fate based on luck. Our draft strategy is predicated on the theory of probability and given enough of a sample size, the theory flat out kicks butt. Consider the theory behind one of the riches gold mines in America: the Gambling Casinos. Sure once and a while, someone comes out winning, but given enough action, the Casinos win overall...the Theory of Probability. That's not to say that you will not finish the season with a uncompetitive team, even if the theory was 99% valid, there is always a chance that the number of players selected (sample size) was not large enough and you are unfortunate enough to draft all the guys that have a disappointing or injury plagued seasons...but again, using the strategy the odds are in your favor...and that really is the best anyone can hope for.  Stick with the VAM ranking list through the first 80-100 selections of your draft, if you play in a conventional league, ignore the Kickers, Tight Ends and Defenses until the later rounds. Using the VAM ranking you'll likely miss out on a few of the upper end Wide Receivers (as some may select these guys too early in your draft), but that's ok and part of the strategy, as receivers have a poor correlation of predictability and many mid level receivers step up year after year. Additionally unheralded Wide Receivers, Tight Ends, Kickers, and Defenses are almost always available during the season in the free agent market (and you'll know about these guys from us). How often do quality running backs and quarterbacks who went undrafted produce big numbers? Very infrequently...unless an injury happens to one of the starters. If you have open reserve slots, make sure that they are filled up with running backs and maybe a quarterback or two...as you can never have enough of these high commodity guys.


Average Draft Position (ADP) - We update the projections software throughout the preseason with a new indicator called Average Draft Position (ADP). ADP will represent an accumulation of drafts throughout the fantasy football community. The average draft slot where the NFL players are selected will then be converted to your specific league setting. Thus if your league for instance has 8 teams, the NFL player drafted 9th nationally would appear as 2.01 in your software (2.01 represents 1st slot of the second round). 

Since disadvantaged fantasy football GMs use generic cheat sheets, it's an advantage to not only have rankings that are tailored to your league, but also to know the sentiment of the general fantasy community. Using this new tool you'll be able to ascertain the possible mindset of those around you. One possible use of ADP is delaying the drafting of a player who we hold in higher esteem until a later round. You can view the cheatsheet with their ADP ranking by selecting Setup|Edit League Settings|Cheatsheet Display Option: ADP


Expected Auction Value (EAV) is an algorithm developed to mimic the non linear decline in auction prices during the span of a fantasy draft. Its primary function is to aid those who participate in an auction draft.

As long time fantistics subscribers already know, our "$ values" have and still do represent the value of that players potential return to your fantasy team at the end of the playing season. In the past, we made a concerted effort to make sure that our subscribers understand that each and every auction has a unique outcome and the prices paid are subject to the same forces that permeate any live auction, supply and demand.

 

For the first time, we are presenting a calculation based on your league settings where we attempt to mimic what the auction bidding will be like during your draft. Since the natural laws of supply and demand are still unpredictable to an extent, the values presented in EAV will represent an approximation based on the typical bidding pattern of most Fantasy Football Drafts. EAV or Expected Auction Value is based on our study which analyzed the results of 200+ completed auction drafts. Our auction draft data collection includes results from national contest drafts, private drafts, and public drafts. Private League drafts included leagues that ranged from 6-24 GMs and scoring setups that were based on Fantasy Point leagues.  In the end, we found that most drafts fell into one of three patterns.

The Typical Bidding Draft -  In this type of bidding environment, most of the top players are sold at reasonable or full projection valuation, which leads to the typical amount of bargains in the middle and late stages of the draft. This type of bidding is most typical in private leagues that are managed by seasoned GMs.

The Conservative Bidding Draft -  In this type of bidding environment, most of the top players are sold at a discount, as a good number of GM's are looking for bargains.  This typically leads to the bargains in early portion of the draft as top players (top 5%) are selling at a discount greater than 10-15%. This leads to higher than expected winning bids on the mid to late round players.

The Aggressive Bidding Draft -  In this type of bidding environment, most of the top players are sold at a premium as an assertive majority of GM's are infatuated with the top players.  This typically leads to bargains in the latter portion of the draft as early mid quality players are selling at a discount greater than expected. This also leads to lower than expected winning bids on the mid and late round players due to the money drain on the top players.

What type of auction will you be in this year? If you have a history with the same GMs, what has your auction been like in the past? If you have last year's auction draft info, then it's a good idea to look back and see how your league typically bids. The good news is that none of the three EAV options will be dramatically different (only a 10-15% difference for a mid tier player.) Using this tool, you should be able to conceptually find bargains based on the computed fantasy $ valuation, the Expected Auction Value and the current bidding level.


Draft Section: Draft Summary

Detailed Draft Totals also showing the accumulated team totals for your leagues scoring categories.

The Roto Column/Section is designed for leagues where player stats are combined and compared verses other team owners and point values are given according to a ranking system.


Using The Cheatsheets (Draft Ranking Lists)

 CheatSheets (Located on the Menu Bar Reporting | Cheatsheets)

The Cheatsheets or Draft Rankings lists are the pages that many of you will be using on your drafting day. The player names are organized by their primary expected position for the upcoming season. 

To the left of the players name is a ranking by position, to the immediate right is his current team followed by the player's off week (Bye week, ie.  B5 = Week 5) and the computed fantasy point  value according to your setup parameters. 

The last column of the cheatsheet is a ranking according to our recommended draft strategy VAM, (click here for more on VAM).

Lastly you will notice that some players are Zeroed out the cheatsheet, this does not mean that they will not produce any value, it just means that they will not likely be drafted based on your league parameters that you have setup (if you have a limited number of roster spots the players above these guys will get drafted first, making it unlikely that they will be drafted).


 Printing The Cheatsheets (or the projections)

 Printing (Located on the Apple Program Menu Bar File | Print )

Printing the Cheatsheets is simple All that is necessary is for you to have the cheatsheets window active, and then click on the Apple Program Menu Bar File | Print

Some may also choose to print the projections, which be warned may be as long as 20-25 pages. To print the projections, just have the projections window active "left button mouse" click.

If you have a color printer, the cheatsheet will print a color coded cheat sheet. This color coding is based on player tiers. See Draft Advisory Player Tiers for more information on how the tiers work.

Export the Cheat-sheets to Excel

Exporting the cheat sheets to excel is currently disabled for the mac product, but we're working on this.


Understanding the Intelligence Data in the top section of the Projections Page

The Graphical Charts: Roll over a player stat and see his 4 year and 2006 2nd half history and projection in the upper left hand corner of the projections screen. These graphic charts give you an easy view of how the player compares against his peers (green bars), as their averages are also charted (based on the number of starters for each team at each position). If you use the program during your draft, deciding between players could be as easy as a roll of the mouse. Seeing an established player's key categories on a decline or rise could be as powerful as any statistical indicator.  Use these charts as an indication tool when evaluating the risk of a player. The VAM Chart measures the value of a player when compared to the overall value of all the player positions. So even though a player, such as a kicker, is atop in his position, his overall value may be below the VAM baseline. (Tip: To view different player history use the tab or the mouse to select new players in the projections section)

The Advanced Historical Stats: Many of the indicators listed up top on the Projections Page, are some of the most widely recognized stats used by football analysts (2013 P is our 2013 Projections, 2006 2H is the players results from the last 8 games of the 2006 season):

Pass YD

Passing Yards

ATT

Passing Attempts

Int

Interceptions Thrown

Rush

Rushing Yards

YPRU

Yards Per Rush

Rec

Receiving Yards

YPRE

Yards Per Reception

TD's

Total TDs, Includes Pass, Rush, or Receiving TDs

100/300 Yrd

Signifies how often these milestones where met

Red Zone

Signifies how many times the player was given an opportunity to carry the ball inside an opponents 20 yard line.

Red Zone Percentage

Signifies the successful number of Red Zone carries (carries within the 20 yard line that lead to a score for the player)

Target

Signifies the number of times a receiver was targeted with a pass thrown.

Comp %

Completion Percentage

QS

Quality Starts - Signifies the number of games that the player posted better than average fantasy points during the season.

Schedule

Rates (an average of) the opposing defense that the player faced or will face during the season

Production

Signifies whether a player/defensive team improved (increased/decreased) his/their average per game output from period to period (or is expected to increase or decrease based on our projections)

Player Notes: Here you will find information critical to your knowledge base for draft day. It will contain historical statistical achievements achieved over the last 3 seasons. Reading the player notes and glancing at the charts will give you an idea how some of these indicators influence other key fantasy numbers. PPG - Fantasy Production indicator measures a players average Fantasy output per game.


Exporting The Projections to Excel (currently not available, but may be in future release )


Good Luck in your Draft!


  The Fantistics Projections (Written by Fantistics Statistician Anthony A. Perri)

"I'm sure you've read other website claims offering an "80% accuracy in predicting Fantasy Football Draft Day Statistics"....that statement is about as realistic as the guy with the snake skin boots (on the back of that weekly football journal) offering 100% accuracy in picking the winners of this week's NFL games! " 

    During the decade that we've been forecasting fantasy statistics, fantasy football is, by far, the toughest sport to forecast of the 4 major U.S. sports. Possible explanations abound, but logic dictates the most likely explanations for this phenomena are: 

  1. The limited size of the sample in any given year (16 games) , 
  2. The rather high occurrence of injuries, and 
  3. The dependence on other position players & the coaches playbook.

The Limited sample size: To produce any meaningful forecasting data, professional statisticians consider 100 observations to be the minimum acceptable size of a sample. As you can imagine, 16 regular season games falls well beneath that threshold. However the cumulative number of observations within a game can constitute meaningful data. An example of this is an average running back who attains 300+ carries in a season. Although the results of these numbers are meaningful, they are skewed by the only 16 (or less) different opponents that a particular running back faced during the season.

High Occurrence of Injuries: For anyone who has not played or watched football....football is a brutal full contact sport....with lots of injuries! And more importantly no one can predict injuries. Thus relying on a drafting model (cheat sheet) which is purely based on individual performances is missing the bigger picture.

Dependence on other Position Players & Playbook: In baseball a batter comes up to the plate and takes a full hack 95% of the time, while the opposing pitcher is looking to record an out almost 100% of the time. In football however, almost every offensive position relies on other factors, outside of their immediate control, in order to produce fantasy success. Examples include: a running back who relies on his line to find an opening, relies on his coach to call the play....a quarterback who relies on his offensive line to give him time, his wide receiver to find an opening, his coach to call the play....a receiver relies on the quarterback to find the time, his quarterback to find his hands, and finally the coach to call the play. As you can see there are a lot of variables that need to work in sync for our fantasy players to perform adequately. Thus, because of this dependence factor, predicting individual performances in fantasy football is much less predictable as many will have you believe.

The key to being competitive, is knowing how to draft. Our VAM drafting model puts you in a position to be competitive without the improbable accuracy of the projected player stats. Sure we spend months working on individual projections, and our projections model is 35%+ more effective than using the prior year stats, but it's the drafting order that we predicate which will make you competitive. Bottom Line: We do the tedious work, so you don't have to! Whether you are a new or experienced fantasy football player, Fantistics has the edge.

Below is a quick look at some of the forecasting research we've done based on prior year statistics. It's just part of the what we use in our projections model:

Quarterback predictability has dropped over recent seasons. 2007 was first year since 2002 when less than 50% of the top 20 QBs scored within 30% of their previous season totals.  Of the top 20 QBs from the 2008 season, 12 came within 30% of their previous season totals in 2008. However, since position scarcity among the QB position is not an issue in most leagues, selecting a QB early is only a consideration for 3 QBs in the first 3 rounds of the 2013 season.

Once again, Running Backs offer more stability to the fantasy roster than other significant positions. From a forecasting viewpoint, last season 35% of the top 20 RBs from the 2008 season came within 10% of there pervious season totals. That is the most stability that you'll find in the first 2 rounds. RBs offer  stability based on their dependence factor, or should we say independence factor.
Wide Receivers DO NOT offer significant stability. Since 2002 less than 50% of Wide Receivers have come within a 20% tolerance of their previous season's fantasy points. Last year 7 of the top 10 WR failed to come within 75% of their previous season totals! Although wide receivers do offer more predictability because of their health factor, receivers are highly reliant on someone else (the QB), and are rated accordingly in our projections.

Tight Ends have become increasing more predictable. Last year was a banner year for the top 10 TEs. 70% came within a 30% tolerance of their previous season's output.

The main reason for their lack of predictability in the past has been all of the main 3 factors.... Dependence, Injury and Play book. 

Place Kickers are very predictable! Although their 60-80% reoccurrence rate (within a 30% variance) are among the best relational numbers in fantasy football.... these numbers are also very deceiving. The reason that most kickers fall within acceptable ranges on a year to year basis is primarily due to the fact that kickers are among the lowest scoring positions in fantasy football, thus frequently there is not much point variance between the 6th best kicker in the league and the 15th.

 

So what does this all mean? Well most importantly, it allows us to assign a probability to each NFL position for draft day purposes, making the VAM drafting model more predictable than a simple position scarcity model.


 The Fantistics Draft Strategy VAM

As Football Fanatics, we take our fantasy games very seriously here at Fantistics. Our publisher is a Statistician who has be computing fantasy projections and valuation models for over 15 years. Did you realize that the vast majority of National Contest winners, are actuaries or accountants? Yes, the guys with the glasses and pen sleeves in their shirts!...incidentally quite a few of them are returning Fantistics subscribers. 

Fantasy Football (along with the other sports) is both a knowledge and a numbers (statistics) game. He who solves the "best fit" formula on draft day usually takes the prize, or is at least competitive throughout the season....and that's our goal, to make you competitive or give you that extra edge that brings you over the top.      

Our 50+ years of player data allows us to not only produce respectable projections year in and year out, but it also allows you to dispel certain myths that have lead many fantasy managers astray. In fantasy sports it's not the quantity of information, it's the quality that counts. 

Did you realize that on average 25% of the Top Twenty Quarterbacks, were within 20% of their previous season fantasy stats? ...and contrary to popular belief, 80% of the top 10 kickers are within 30% of their previous season stats.  

Sure our projections will help you, but its Not who to draft...it's How to draft 

The Fantistics draft day strategy has been described as the definitive concept to winning on draft dayValue Above Mean (VAM)  is a computation that measures a players' fantasy worth versus others at their respective position/s. In other words, what we do is take the average fantasy values for the typical number of fantasy starters at each position. This average serves as the standard that we compare all others at that particular position by. To further the effectiveness of this concept, based on our research, we assign probabilities based on the predictability of the position categories. In a perfect world, we compared this strategy against "simulation owners" who were set to draft according to total fantasy points (TFP), and found VAM to be  22-30% more effective tool than just drafting by total projected points. VAM is most effective during the early rounds of the draft as evidenced by the graph below. (We ran 1,000 simulations, basing the incremental gain on the VAM strategy versus employing a straight points drafting methodology through each draft pick.)

We have successfully used and recommended this statistical concept (VAM) for over five years. In 1998, we finally tested the concept using a statistical software package (MATLAB), and found it to be the best overall drafting and trading strategy

The concept of VAM was later upgraded to assign a probability to each position, which has further fine tuned the expected results.

Fantistics is credited as being the first group to apply the relative value concept (our concept of VAM) to fantasy sports drafting. 

After the top 80-90 players are selected, you should start considering your needs and the total projected points. As you can see from the chart above, the incremental gain starts to diminish rapidly at this point.

Another point to consider is that VAM would work perfectly if we lived in a vacuum and our projected points turned out to be 100% accurate...of course we don't and they're not going to be. So before you start to use our sortable VAM rankings and cheat sheets, there are a few tips in our subscriber section that will interest you.

Visit the membership area for more Draft Day tools and year long analysis: http://www.fantistics.com/football00/

 Good Luck on Draft Day, we hope to see you throughout the season !


 

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